Absolutely beautiful game. Thank you, Laura and Thomas.
Btw, perhaps it might be of interest to you – I managed to get it running on a jailbroken iPhone/iPad via the latest version of ScummVM (2.5.0), which means that the game should most probably work on Android, too.
However, there seems to be a problem with the text display during some scenes (screenshot attached), probably due to some hitch in ScummVM's implementation of the AGS engine. Hopefully, it will be fixed in the next ScummVM update. 🤓
Thank you! That's an interesting screenshot, hahah. The thing is that AGS always displays speech on top of everything else, including GUIs, objects, overlays, etc, so my guess is that ScummVM treats speech as just another overlay and the layer hierarchy got screwed up here for whatever reason. But it's just a wild guess!
And yes, it does work on Android, more or less. I was able to run it on my phone using the default Android launcher which comes as an optional download with every engine release, but unfortunately, when it came to the part where you have to enter the correct time for the clock, the keyboard would not pop up, making it impossible to finish the game. Apparently this was a known issue back then and I did not look further into it because I was just testing it out of curiosity and had no intention of launching an Android version, so I'm not sure what the state of things is right now in this regard.
Anyway, thanks for your kind words and glad you enjoyed it!
Un arte magnificó, impecable, maravilloso; el apartado estético es algo completamente fuera de lo común. Tengo ganas de saber que será lo próximo de la creadora.
Four Travellers is as beautiful as it is dark. It's a point and click game but it's an interactive story, not an adventure game. A tragic tale, wonderfully told and presented in gorgeous pixel art.
Its rare to see a game as character driven as this one, and even rarer to see one succeed like this one. Not to spoil anything, but it made me feel what it wanted me to feel, but also allowed room for thought. One part made me queasy, to which I say good work. The game-play may have been a seemingly simplistic point and click, but it did a lot with that, helping me get into a character's mind. I haven't even talked abut the art and animation. Like everything else, does a lot with a little, and is simple beautiful.
My only gripes is that some puzzles were a bit confusing, and walking scenes and a few repeated animations were a bit too slow. (But lets be real, I'm a bit of an impatient moron.)
But that's it. This game is fucking amazing. Laura, If you're reading this, you did fucking amazing. Anybody else, go play this game. This is how you tell a story with a game.
This game literally is an aesthetic masterpiece. The visuals, the music, the writing... I'm so blown away. I am in love with your art and how you've chosen to share it. I've only finished the first two acts and both of them have taken my breath away. I'm so excited to finish the game and I eagerly wait in anticipation for whatever project you will work on next.
I've included the link for my playthrough of the first two acts. If it interests you, please feel free to take a look. 😊
This is a really unique and enjoyable game. Thank you so much for making it; it reminded me of the portmanteau horror films of Amicus, to which I'm quite partial. Had fun playing it on Twitch!
Incredible game, very well thought through and didn't feel frustrating to play at all, all the puzzles and clues took the perfect amount of time and overall looked really good
Hello friend, I really liked your game, but there is a small problem .. Me and many other people who play this game do not know English at a sufficient level to translate phrases right during the game .. So. Will there be localization into other languages, including Russian? A lot of people want to play this, but not knowing the English language pushes people away from playing the game. Could help with a reliable translation of the replicas in which case.
My friend and I have played through the first two acts so far and have been immediately hooked. This game is incredibly gorgeous and has some of the most detailed, most beautiful pixel art I've ever seen. If you have a Ko-fi or any other place where we could make a donation, I'd love to tip you guys for this fantastic experience.
The fact that this game doesn't shy away from real-world events and societal mindsets regarding things like period-typical homophobia, racism, and treatment of mental illness is a really bold move that I feel a lot of horror-based games don't tap into. It grounds the game very heavily in reality despite the supernatural elements and really makes you care about these characters we're playing as.
Overall, an excellent experience like I said before. I cannot wait for the Steam version to release so I can go for achievements and check out the DLC. I hope you guys get all the recognition you deserve for all the hard work you put into this game.
Criei a conta para comentar sobre esse jogo maravilhoso que encontrei por pura coincidência e virou meu favorito, pareço ser o primeiro brasileiro aqui e fico feliz em dizer que esse jogo merece ganhar o mundo.
Мне очень понравилась игра: звук, игра света и тени, подбор цветов, силуэты персонажей и атмосфера. Только начал играть. Буду надеяться, что появятся любительские переводы, т.к. мой английский не очень хорош.
I've loved this game so much I replayed it twice in a night!! Can't wait for your next game <: if you have a kofi or something please link it so I can properly compensate you for this masterpiece!
Thank you! If you don't mind waiting a few days, next Tuesday (September 21st) we will make a pay-what-you-want DLC available containing the game's art book and original score so that people can donate but also get a little something extra for it. You can check out all the details here :) https://laurahunt.itch.io/if-on-a-winters-night-four-travelers/devlog/280174/dlc...
Awesome, I'm looking forward to it!!! <: Super excited to see the new content! I'm excited to play your other games and am REALLY looking forward to anything else you make!! You have a fan in me haha
very good game, I liked it a lot. I would like that perhaps in the future, the game can have a Spanish translation, since my English is not very good, and that is why I do not learn much about the story.
This game was wonderful! I'm glad that the three characters who technically weren't supposed to be at the front of the train got a second chance (though winning a lottery is still hard)
Thank you! Yes, we've already started working on something else, but we're still in the very early stages of development. It will still be quite a while before we have anything to show or announce!
Well, I downloaded this game, but 13 minutes in or so it switched to a completely different game. I think I'm going to have to uninstall and reinstall again.
Brilliant game, I had a wonderful time, thank you!
I experienced problem with the game crashing on my Linux PC running a Solus distribution.
I tried to launch it using the top-level script "./ioawn4t" but experienced a segmentation fault.
I tried to launch it using the executable "ags64" directly under the data folder but the engine returned shortly during the opening with:
in "room15.asc", line 60
Error: Error running function 'room_AfterFadeIn':
Error: Null pointer referenced
I went on github and compile AGS, stable release 3.5.1 and ran the fresh executable under the data folder and now the game is now starting and running fine. I haven't really looked further but thought you might be interested.
This error usually indicates that something has prevented your sound device from initalizing. It could be an issue with the sound driver that's being automatically selected by the config file, in which case you would have to select one manually, or in some cases it's also been reported that it can happen if the game is installed to a folder with extended ASCII or Unicode characters.
You can see the possible solutions in more detail a few comments below, in case you're interested: https://itch.io/post/3576064. In any case, when we publish the new version with the DLC both here and on Steam in September, I will provide a troubleshooting document for anybody who might run into this issue.
Yes I have seen this post and followed the instructions before, halas to no avail. The game folder does not have any extended ASCII nor Unicode characters. So I don't know, but the latest AGS version compiled on my machine is fine. Maybe AGS is just picky :-) Just reach out in case you would want more details or testing in the future.
Wow, this game is so beautiful. I played through it all and it was fun to take part in the characters' stories. I'm really impressed that this was made with AGS, I had no idea it was possible to make games like this ^^ Great game!
1) It has never been our intention to localize this game to any other languages and we would like people to understand and respect this.
2) AGS does not currently support Chinese. ANSI is a 1-byte encoding system, which means it's limited to 256 characters. There is currently a beta version in the works that will include Unicode support and thus will make the use of full Chinese font sets possible, but it is still in development. Hopefully it will be functional by the time we start working on our next game.
what immediately drew me to this game was seeing the pixel art, and it does not disappoint. through mere suggestion, there is so much detail in the animation and it was mesmerizing to watch. there was a bit in the third story that i had never seen anything like it depicted in a pixel art style before.
the individual stories themselves were also interesting, i enjoyed that they covered topics such as homophobia, mental illness, and racism, and it showed despite them taking place a century ago, the topics are still relevant as ever.
the game also had a lot more puzzles than i expected, as i've gotten used to many modern point & clicks focusing more on narrative than puzzles, but here they are in equal abundance, and you don't even have an inventory in this game!
i do wish there had been a warning for an animal's murder though as i was quite upset by that so warning to others.
Hi, this means that your sound device hasn't been initialized when launching the game. The default setting is -1, which automatically tries to find and use the correct sound driver, but if you're getting this error, try opening the acsetup.cfg file and replacing the value in digiid with one of the following options depending on your sound card drivers: ALSA, ARTS, ESSD, JACK, OSSD, SGIA, or SDL2. Hopefully one of these options should fix your issue.
Hello, I have the same issue but I can't solve it with this solution... Is there any other things that I can try with? I'm using windows10 and my sound card driver is Realtek
This is one of my favourite pixel art styles, well done. Only I wonder how you can kill an empty shell by stabbing it...
However I feel like the first story didn't live to the rest of the game. It was too short and didn't have any puzzles. I feel like it should contain full story about preparations and puzzles like tuning the radio or selecting right liquors.
Conversely, I felt the two latter stories were too puzzle-oriented. I wanted to advance the story, not muddle about. So you can't please 'em all. I still loved it all!
Ooh I love it so far. But it seems that I am soft locked. In the second story, when I go to the foyer I can't go to the conservatory because I want to read. And I can't go outside because I am not dressed. And I can't go back upstairs to dress. And there is nothing else I can click on or do. Hopefully I won't have to restart
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Absolutely beautiful game. Thank you, Laura and Thomas.
Btw, perhaps it might be of interest to you – I managed to get it running on a jailbroken iPhone/iPad via the latest version of ScummVM (2.5.0), which means that the game should most probably work on Android, too.
However, there seems to be a problem with the text display during some scenes (screenshot attached), probably due to some hitch in ScummVM's implementation of the AGS engine. Hopefully, it will be fixed in the next ScummVM update. 🤓
Thank you! That's an interesting screenshot, hahah. The thing is that AGS always displays speech on top of everything else, including GUIs, objects, overlays, etc, so my guess is that ScummVM treats speech as just another overlay and the layer hierarchy got screwed up here for whatever reason. But it's just a wild guess!
And yes, it does work on Android, more or less. I was able to run it on my phone using the default Android launcher which comes as an optional download with every engine release, but unfortunately, when it came to the part where you have to enter the correct time for the clock, the keyboard would not pop up, making it impossible to finish the game. Apparently this was a known issue back then and I did not look further into it because I was just testing it out of curiosity and had no intention of launching an Android version, so I'm not sure what the state of things is right now in this regard.
Anyway, thanks for your kind words and glad you enjoyed it!
Un arte magnificó, impecable, maravilloso; el apartado estético es algo completamente fuera de lo común. Tengo ganas de saber que será lo próximo de la creadora.
Four Travellers is as beautiful as it is dark. It's a point and click game but it's an interactive story, not an adventure game. A tragic tale, wonderfully told and presented in gorgeous pixel art.
trop sympa !
Yes... So much yes...
Its rare to see a game as character driven as this one, and even rarer to see one succeed like this one. Not to spoil anything, but it made me feel what it wanted me to feel, but also allowed room for thought. One part made me queasy, to which I say good work. The game-play may have been a seemingly simplistic point and click, but it did a lot with that, helping me get into a character's mind. I haven't even talked abut the art and animation. Like everything else, does a lot with a little, and is simple beautiful.
My only gripes is that some puzzles were a bit confusing, and walking scenes and a few repeated animations were a bit too slow. (But lets be real, I'm a bit of an impatient moron.)
But that's it. This game is fucking amazing. Laura, If you're reading this, you did fucking amazing. Anybody else, go play this game. This is how you tell a story with a game.
This game literally is an aesthetic masterpiece. The visuals, the music, the writing... I'm so blown away. I am in love with your art and how you've chosen to share it. I've only finished the first two acts and both of them have taken my breath away. I'm so excited to finish the game and I eagerly wait in anticipation for whatever project you will work on next.
I've included the link for my playthrough of the first two acts. If it interests you, please feel free to take a look. 😊
Thank you! Glad to see you enjoyed it as much as In The Pines :)
This is a really unique and enjoyable game. Thank you so much for making it; it reminded me of the portmanteau horror films of Amicus, to which I'm quite partial. Had fun playing it on Twitch!
Dr Terror's House of Horrors was actually an inspiration for us! Very happy you liked it :)
Wow, that's really awesome!
I love this game so much that I made a part 2 video
Incredible game, very well thought through and didn't feel frustrating to play at all, all the puzzles and clues took the perfect amount of time and overall looked really good
This game was stunning and I loved every minute of it!! I hope to see more from you!! I made a video on part 1 below, if you are interested!!!
Hello friend, I really liked your game, but there is a small problem .. Me and many other people who play this game do not know English at a sufficient level to translate phrases right during the game .. So. Will there be localization into other languages, including Russian? A lot of people want to play this, but not knowing the English language pushes people away from playing the game. Could help with a reliable translation of the replicas in which case.
the game itself is incredible although the walk speed is really slow for me, would be nice to have an option to increase the walk speed
My friend and I have played through the first two acts so far and have been immediately hooked. This game is incredibly gorgeous and has some of the most detailed, most beautiful pixel art I've ever seen. If you have a Ko-fi or any other place where we could make a donation, I'd love to tip you guys for this fantastic experience.
The fact that this game doesn't shy away from real-world events and societal mindsets regarding things like period-typical homophobia, racism, and treatment of mental illness is a really bold move that I feel a lot of horror-based games don't tap into. It grounds the game very heavily in reality despite the supernatural elements and really makes you care about these characters we're playing as.
Overall, an excellent experience like I said before. I cannot wait for the Steam version to release so I can go for achievements and check out the DLC. I hope you guys get all the recognition you deserve for all the hard work you put into this game.
Any chance this will go on steam?
Good news! Laura Hunt just posted on Twitter that the game is being released for Steam on September 21st of this year!
https://store.steampowered.com/app/1603980/If_On_A_Winters_Night_Four_Travelers/
looks cool
Criei a conta para comentar sobre esse jogo maravilhoso que encontrei por pura coincidência e virou meu favorito, pareço ser o primeiro brasileiro aqui e fico feliz em dizer que esse jogo merece ganhar o mundo.
Мне очень понравилась игра: звук, игра света и тени, подбор цветов, силуэты персонажей и атмосфера. Только начал играть. Буду надеяться, что появятся любительские переводы, т.к. мой английский не очень хорош.
Она на английском? Я не заметил...
I've loved this game so much I replayed it twice in a night!! Can't wait for your next game <: if you have a kofi or something please link it so I can properly compensate you for this masterpiece!
Thank you! If you don't mind waiting a few days, next Tuesday (September 21st) we will make a pay-what-you-want DLC available containing the game's art book and original score so that people can donate but also get a little something extra for it. You can check out all the details here :) https://laurahunt.itch.io/if-on-a-winters-night-four-travelers/devlog/280174/dlc...
Awesome, I'm looking forward to it!!! <: Super excited to see the new content! I'm excited to play your other games and am REALLY looking forward to anything else you make!! You have a fan in me haha
very good game, I liked it a lot. I would like that perhaps in the future, the game can have a Spanish translation, since my English is not very good, and that is why I do not learn much about the story.
Amazing
Excellent game! Finally had time to play through it. Thank you for this:)
Though some of the 2'nd story's puzzles were a bit too complicated for me
good... VERY VERY GOOD I LOVE THIS GAME
This game was wonderful! I'm glad that the three characters who technically weren't supposed to be at the front of the train got a second chance (though winning a lottery is still hard)
I'm looking forward to playing your next game!
Hi ! I'm not the only one here to say that, but you've done a splendid job ! Have you other games in developpement ? Thanks for sharing your work :)
Thank you! Yes, we've already started working on something else, but we're still in the very early stages of development. It will still be quite a while before we have anything to show or announce!
Well, I downloaded this game, but 13 minutes in or so it switched to a completely different game. I think I'm going to have to uninstall and reinstall again.
Wonderful ! The writing, the art, and definitely the music. Thanks a lot for this game.
one question. why is it free???
Hi ^^
I had a wonderful time playing this game !
Beautiful through and through. Is there a page where I can make a donation ?
Hi Laura,
Brilliant game, I had a wonderful time, thank you!
I experienced problem with the game crashing on my Linux PC running a Solus distribution.
I tried to launch it using the top-level script "./ioawn4t" but experienced a segmentation fault.
I tried to launch it using the executable "ags64" directly under the data folder but the engine returned shortly during the opening with:
in "room15.asc", line 60
Error: Error running function 'room_AfterFadeIn':
Error: Null pointer referenced
I went on github and compile AGS, stable release 3.5.1 and ran the fresh executable under the data folder and now the game is now starting and running fine. I haven't really looked further but thought you might be interested.
Thanks again!
Hi gelmir, glad you liked the game!
This error usually indicates that something has prevented your sound device from initalizing. It could be an issue with the sound driver that's being automatically selected by the config file, in which case you would have to select one manually, or in some cases it's also been reported that it can happen if the game is installed to a folder with extended ASCII or Unicode characters.
You can see the possible solutions in more detail a few comments below, in case you're interested: https://itch.io/post/3576064. In any case, when we publish the new version with the DLC both here and on Steam in September, I will provide a troubleshooting document for anybody who might run into this issue.
Cheers!
Hi Laura,
Yes I have seen this post and followed the instructions before, halas to no avail. The game folder does not have any extended ASCII nor Unicode characters. So I don't know, but the latest AGS version compiled on my machine is fine. Maybe AGS is just picky :-) Just reach out in case you would want more details or testing in the future.
Cheers!
I love this!
Awesome game, and nice reference in the name.
Wow, this game is so beautiful. I played through it all and it was fun to take part in the characters' stories. I'm really impressed that this was made with AGS, I had no idea it was possible to make games like this ^^ Great game!
Wow what a game, I did not expect this at all. Breathtaking graphics, thanks for releasing it for free!
Thanks for making such an amazing game! I'm from a Chinese localization group and would like to help you with Chinese localization.
We've done some research and found out that AGS does support ANSI encoding, which means this game can be translated into Chinese: https://adventuregamestudio.github.io/ags-manual/Translations.html?highlight=ANS...
We're a group of indie game lovers and really impressed by your game. If there's anything we can help in Chinese localization, please let us know!
1) It has never been our intention to localize this game to any other languages and we would like people to understand and respect this.
2) AGS does not currently support Chinese. ANSI is a 1-byte encoding system, which means it's limited to 256 characters. There is currently a beta version in the works that will include Unicode support and thus will make the use of full Chinese font sets possible, but it is still in development. Hopefully it will be functional by the time we start working on our next game.
what immediately drew me to this game was seeing the pixel art, and it does not disappoint. through mere suggestion, there is so much detail in the animation and it was mesmerizing to watch. there was a bit in the third story that i had never seen anything like it depicted in a pixel art style before.
the individual stories themselves were also interesting, i enjoyed that they covered topics such as homophobia, mental illness, and racism, and it showed despite them taking place a century ago, the topics are still relevant as ever.
the game also had a lot more puzzles than i expected, as i've gotten used to many modern point & clicks focusing more on narrative than puzzles, but here they are in equal abundance, and you don't even have an inventory in this game!
i do wish there had been a warning for an animal's murder though as i was quite upset by that so warning to others.
Odlična tema, koncept i priča, sviđalo mi se sve vezano uz igricu, te sretno gradnjom ostalih igrica, svima preporučujem!
help, I can't run the game and I have an error note like this :
An error has occurred. Please contact the game author for support, as this is likely to be a scripting error and not a bug in AGS.
(ACI version 3.5.0.30)
in "room15.asc", line 60
Error: Error running function 'room_AfterFadeIn':
Error: Null pointer referenced
I'm using ubuntu 20.04
Hi, this means that your sound device hasn't been initialized when launching the game. The default setting is -1, which automatically tries to find and use the correct sound driver, but if you're getting this error, try opening the acsetup.cfg file and replacing the value in digiid with one of the following options depending on your sound card drivers: ALSA, ARTS, ESSD, JACK, OSSD, SGIA, or SDL2. Hopefully one of these options should fix your issue.
thanks for replying, it worked when I use ARTS and run the shell from terminal.
Glad to hear, thanks for letting me know.
hello, i'm on Lubuntu 18.04 and i have only a tiny black windows open, nothing more :/
Hello, I have the same issue but I can't solve it with this solution... Is there any other things that I can try with? I'm using windows10 and my sound card driver is Realtek
For Windows you can change sound drivers simply by running winsetup.exe and selecting a different one from the "Digital Sound" drop-down.
Thank you for replying, but I tried every options from the drop-down and it makes the same error...... I'm so sad......
If you used non-English version Win 10 as I do, change the game folder location to the root (c: or d: ). I solved the same problem by doing so.
too
This is one of my favourite pixel art styles, well done. Only I wonder how you can kill an empty shell by stabbing it...
However I feel like the first story didn't live to the rest of the game. It was too short and didn't have any puzzles. I feel like it should contain full story about preparations and puzzles like tuning the radio or selecting right liquors.
Conversely, I felt the two latter stories were too puzzle-oriented. I wanted to advance the story, not muddle about. So you can't please 'em all. I still loved it all!
Brilliant game. At every point. I enjoyed every small bit of it.
Thank you
Ooh I love it so far. But it seems that I am soft locked. In the second story, when I go to the foyer I can't go to the conservatory because I want to read. And I can't go outside because I am not dressed. And I can't go back upstairs to dress. And there is nothing else I can click on or do. Hopefully I won't have to restart
Click on the grandfather clock key.
(The hotspot is a bit small and easy to miss, but that will be fixed in September with the new version in order to make it easier to spot.)
Just finished the game! Oh my this is such a hidden gem! Loved the last story especially. And the ending as well. So so well done.
Glad you enjoyed it!