A downloadable game for Windows and Linux


A  first-person, sort-of-escape-the-room, point-and-click adventure dealing with grief, trauma and depression, and how they can take us to a place that's very hard to come back from.  


This is my very first game, so it doesn't have much in the way of actual gameplay aside from a couple of simple puzzles. It's mostly narrative-focused, which means that exploring and clicking around the environment is encouraged, as it provides more details of the story (no pixel hunting though, promised!). Because the total play time is only around 15 minutes, there's no save function.

Move the cursor to the top of the screen to access your inventory, click on an item to select it and right-click to deselect it. Press Esc to access the Pause menu in which you can quit or resume the game, as well as adjust the global volume.

All coding, art and music by me, with some invaluable scripting advice from the fine folks over at the AGS forums and the help of Ronen Ness' Pixelator tool for additional processing of backgrounds and sprites.

Additional sound effects from Freesound.org.

Install instructions

For Windows:  Simply extract the game folder from the .rar file and run aroomwithoutyou.exe. To change game resolution among other options, run winsetup.exe, also included in the folder (for example, if you have issues switching in and out of fullscreen mode, you can try changing the graphics driver from Direct3D to  OpenGL.)

For Linux: extract the game folder from the zip file, set the executable bit for the aroomwithoutyou file in the top directory as well as either ags32 or ags64 (or right click and select "Allow this file to run as program") and run "./aroomwithoutyou" from inside the game folder. In order to change game resolution among other options, you'll need to edit the acsetup.cfg file manually.


A room without you in it (Windows - rar) 9 MB
A room without you in it (Linux - zip) 16 MB

Development log


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-Made a Video. (Old Video)

So cool, thanks! :D

Although it's optional, it's interesting that most people I've seen playing this never get to use the inventory. Maybe I should have included better hints!

Very well written story, good atmospheric music. For your first game, it's awesome. Keep doing this stuff!

So glad you enjoyed it! Thanks a lot 😃

very sweet and charming, teared up a bit on the 'don't forget to open the curtains' part, it hits home
thank you for making this!! <3

That's so sweet, thanks for taking a minute to let me know! <3

A game has not to be long to be good and enjoyable. Yours is a proof of that.

The background theme is interesting. The story is well written. The graphics choice is well executed. The atmosphere is strong : there's life in this game/story.

It's a really good first game!


Merci Nicolas for such an encouraging comment! I've actually been wanting to play your game for a while now because I saw the the thread on the AGS forums and it looks really cool, but I still haven't found a moment to get around to it. When I do, I'll certainly let you know!

You're welcome, Laura!
Don't feel obliged to play my game, though... (it hasn't the 'depth' of yours). That said, if you do, I'm always happy to have a feedback  - every criticism is welcome 😉.