THE SHORT PITCH
A first-person, sort-of-escape-the-room, point-and-click adventure dealing with grief, trauma and depression, and how they can take us to a place that's very hard to come back from.
THE LONG PART
This is my very first game, so it doesn't have much in the way of actual gameplay aside from a couple of simple puzzles. It's mostly narrative-focused, which means that exploring and clicking around the environment is encouraged, as it provides more details of the story (no pixel hunting though, promised!). Because the total play time is only around 15 minutes, there's no save function.
Move the cursor to the top of the screen to access your inventory, click on an item to select it and right-click to deselect it. Press Esc to access the Pause menu in which you can quit or resume the game, as well as adjust the global volume.
All coding, art and music by me, with some invaluable scripting advice from the fine folks over at the AGS forums and the help of Ronen Ness' Pixelator tool for additional processing of backgrounds and sprites.
Additional sound effects from Freesound.org.
For Windows: Simply extract the game folder from the .rar file and run aroomwithoutyou.exe. To change game resolution among other options, run winsetup.exe, also included in the folder (for example, if you have issues switching in and out of fullscreen mode, you can try changing the graphics driver from Direct3D to OpenGL.)
For Linux: extract the game folder from the zip file, set the executable bit for the aroomwithoutyou file in the top directory as well as either ags32 or ags64 (or right click and select "Allow this file to run as program") and run "./aroomwithoutyou" from inside the game folder. In order to change game resolution among other options, you'll need to edit the acsetup.cfg file manually.